Post by {MBN}E.TitaiN007 on Apr 11, 2005 4:00:25 GMT -5
Here are just a couple of thing that I thought would definitly be awsome to have in Halo 3. ;D
Halo 3 Wish List
Weapons: Defense
Jackal Shields
Me wanty!!!! Imagine charging into battle with a Jackal shield. Sweet.
The shields should work like a dual-wielding weapon -- you should be able to hold it and fire a second weapon. By pulling the right trigger once, you would turn the shield on. Pull it again, and you would turn the shield off. You should be able to move the shield in the same way you would aim any weapon, so you could deflect incoming fire from different angles. Once the shield turns on, it would have a limited charge that would gradually deplete (taking hits would deplete it more quickly). You should also be able to give someone a charged melee attack by whomping them with the shield.
Traps
I want Halo 3 to integrate more tricky explosives and traps. Remote and proximity detonated explosives, sentry guns, and mines could add a whole new element to both the multiplayer and campaign modes. You could set mines by aiming at the desired spot and pulling the right trigger. The same system could be used for sentry guns. Remote detonators could be set the same way, but detonated with an additional pull of the trigger.
Sure, none of these things are groundbreaking new ideas for an FPS, but it seems like they are long overdue in the mother-of-all console shooters. A little minefield around your base would be nice in capture the flag. You could get really sneaky -- imagine watching enemies blown to bits when they try to board a vehicle you tricked out with a proximity mine. Surprise! "Remember in Perfect Dark and GoldenEye for N64 were you able to set Traps. Proximity mines and in Perfect Dark you cant forget about the Laptop Gun secondary weapn switch over to be able to mount it on walls and ceilling and when the enemy would walk be they would get gunned down.LoL.
Control
Command Menu
This wish is a point of contention among some of my Halo chums. I say that the D-Pad is just hanging out there, so why not assign some simple context sensitive commands? You know -- "follow," "hold position," "supress," "cover me."
You could argue this turns Halo into a squad-based shooter. Nah, not really. I just want some control over the Marines when they are around. I'm tired of seeing them die senseless deaths or foil my stealthy plans with their well intentioned blundering. If you're not into the command menu, no sweat -- don't issue any commands, and the Marines just go about their business. It's only there if you want it.
Prone
I would like to be able to lie down and fire in the prone position. While were talking crazy, how about a roll? Bungie could pull this off in a few ways. Holding down the left thumbstick makes you crouch in both Halo games. Bungie could build on that. A simple click and release could put the player in a prone position. You would click the stick once more to stand up. Once the Chief is prone, forward and back on the thumbstick would make him crawl forward and back. Left and right would cause the Chief to roll in those respective directions. Think about it -- you could snipe from underneath a Warthog or just change the oil.
Lean/Peek
Another possible use for the D-pad would be a lean function. Hitting left or right on the D-pad would let you peek and/or shoot around corners, while still maintaining partial cover. I fully expected to see this in Halo 2 and was surprised when I didn't. I hope it makes it into Halo 3.
Multiplayer
Multiplayer Bots
The fact of the matter is that not everyone has Xbox Live. Even if you do have it, sometimes you want to brush up before taking it to some flesh-and-blood chumps. How about some programmable bots like the ones in Perfect Dark for N64? In a pre-game menu, you should be able to program skill and attributes to the bots as well as assign skins like, Grunt, Marine, Brute and so on.
Wanna catch the rest of the News click on the link below.
Bungie: bungie.com/News/Story.aspx?link=30F5CE92-D01B-44C0-9698-3F26CBF07CD9
Halo 3 Wish List
Weapons: Defense
Jackal Shields
Me wanty!!!! Imagine charging into battle with a Jackal shield. Sweet.
The shields should work like a dual-wielding weapon -- you should be able to hold it and fire a second weapon. By pulling the right trigger once, you would turn the shield on. Pull it again, and you would turn the shield off. You should be able to move the shield in the same way you would aim any weapon, so you could deflect incoming fire from different angles. Once the shield turns on, it would have a limited charge that would gradually deplete (taking hits would deplete it more quickly). You should also be able to give someone a charged melee attack by whomping them with the shield.
Traps
I want Halo 3 to integrate more tricky explosives and traps. Remote and proximity detonated explosives, sentry guns, and mines could add a whole new element to both the multiplayer and campaign modes. You could set mines by aiming at the desired spot and pulling the right trigger. The same system could be used for sentry guns. Remote detonators could be set the same way, but detonated with an additional pull of the trigger.
Sure, none of these things are groundbreaking new ideas for an FPS, but it seems like they are long overdue in the mother-of-all console shooters. A little minefield around your base would be nice in capture the flag. You could get really sneaky -- imagine watching enemies blown to bits when they try to board a vehicle you tricked out with a proximity mine. Surprise! "Remember in Perfect Dark and GoldenEye for N64 were you able to set Traps. Proximity mines and in Perfect Dark you cant forget about the Laptop Gun secondary weapn switch over to be able to mount it on walls and ceilling and when the enemy would walk be they would get gunned down.LoL.
Control
Command Menu
This wish is a point of contention among some of my Halo chums. I say that the D-Pad is just hanging out there, so why not assign some simple context sensitive commands? You know -- "follow," "hold position," "supress," "cover me."
You could argue this turns Halo into a squad-based shooter. Nah, not really. I just want some control over the Marines when they are around. I'm tired of seeing them die senseless deaths or foil my stealthy plans with their well intentioned blundering. If you're not into the command menu, no sweat -- don't issue any commands, and the Marines just go about their business. It's only there if you want it.
Prone
I would like to be able to lie down and fire in the prone position. While were talking crazy, how about a roll? Bungie could pull this off in a few ways. Holding down the left thumbstick makes you crouch in both Halo games. Bungie could build on that. A simple click and release could put the player in a prone position. You would click the stick once more to stand up. Once the Chief is prone, forward and back on the thumbstick would make him crawl forward and back. Left and right would cause the Chief to roll in those respective directions. Think about it -- you could snipe from underneath a Warthog or just change the oil.
Lean/Peek
Another possible use for the D-pad would be a lean function. Hitting left or right on the D-pad would let you peek and/or shoot around corners, while still maintaining partial cover. I fully expected to see this in Halo 2 and was surprised when I didn't. I hope it makes it into Halo 3.
Multiplayer
Multiplayer Bots
The fact of the matter is that not everyone has Xbox Live. Even if you do have it, sometimes you want to brush up before taking it to some flesh-and-blood chumps. How about some programmable bots like the ones in Perfect Dark for N64? In a pre-game menu, you should be able to program skill and attributes to the bots as well as assign skins like, Grunt, Marine, Brute and so on.
Wanna catch the rest of the News click on the link below.
Bungie: bungie.com/News/Story.aspx?link=30F5CE92-D01B-44C0-9698-3F26CBF07CD9